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Game-Based Teaching and Simulation in Nursing and Health Care
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Main description:

This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's ""thinking-in-action"" and ""novice-to-expert"" frameworks, and introduces current theories supporting the phenomenon of the created learning environment.

Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device.


PRODUCT DETAILS

ISBN-13: 9780826109699
Publisher: Springer (Springer Publishing Co Inc)
Publication date: July, 2012
Pages: 280
Weight: 320g
Availability: Available
Subcategories: Nursing

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